#include "global.h"

float scaleScene = 4.f;

Material polishedGold(0.24725, 0.2245, 0.0645, 1.0, 
	0.34615, 0.3143, 0.0903, 1.0,
	0.797357, 0.723991, 0.208006, 1.0,
	83.2, 0	);

Material blue(0.35, 0.55, 1.25, 1.25,
	0.2, 0.3, 0.7, 1.0,
	0.3, 0.4, 1.0, 1.0,
	120.0, 0.3	);

Material red(0.8, 0.2, 0.2, 1,
	0.8, 0.2, 0.2, 1,
	0.8, 0.8, 0.8, 1,
	100, 0.3	);

Material white( 1.5, 1.5, 1.5, 1,
	248/255.0, 248/255.0, 255/255.0, 1,
	0, 0, 0, 0,
	0, 0 );